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Post by Admin on Oct 7, 2019 7:49:46 GMT
If you have any suggestion, you can make it here. Remember a suggestion is not a obligation. If I like it, I can add it. If I do not like it. I will not add it. For end, if you write more times a suggestion, you have not more chances from be accepted. In fact I do not like people repeating thousands of times a suggestion or other thing as stupid child. I do not like children. 
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Lex
New Member
Posts: 2
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Post by Lex on Oct 13, 2019 9:19:53 GMT
SW-Grand Campaign-Empire at War. 1. Make all main hints in-game, because nobody read manuals. And it should be not droid hints. Mainly it about Adv Construction ship and building ground units. 2. In Guide for this campaign some misleadings: i sure that i had Unknown sector before complete Kothlis mission (maybe before or after Ylesia mission). 3. Upgrade system too many micromanagement and not user friendly. I think it should be in one window without filters. For example, if i have tech and some conditions, i may build Dominator SD, LNR II and such things. Whithout ++ button on two tabs and searching on hundred planets for it.
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Post by Tizona07 on Oct 16, 2019 12:58:25 GMT
Eli Vanto, please
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Post by Admin on Oct 16, 2019 14:44:20 GMT
Umm.......how to say, He is a character from the new canon which it destroys most of the things from the old UE. But it can be noted. First I should read the last comics from Thrawn.
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Post by Admin on Oct 16, 2019 22:06:21 GMT
I have read the first comic from Thawn, not bad, it has not the essence from the older comics published by DC but it is better than others published by Marvel. When I read all them, I will think what it can be made. It can take some time to get all them.
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Post by explosivemegumin on Oct 19, 2019 0:12:04 GMT
How about increasing the firing distance of heavy (only heavy where animated towers at least) batteries and a survey on large battleships? In addition to beauty and realism, it will improve the ability to fire ships in different heights echelons (now they only shoot at point-blank range at each other)
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Post by explosivemegumin on Oct 19, 2019 0:31:17 GMT
Will the clone wars be remade to a new, more user-friendly interface? (Like all other Factions)
Will more different ship modifications be added in Clone Wars Campain? 1)Providence class dreadnought 2)Acclamator carrier version
Will it be possible to upgrade large ships to the command version?
Generals/admirals are very needed in different variants (for example, a ship with an OOM Droid/T-series tactical droid/Super tactical droid) Preferably not in the variant of the whole fleet/army (sometimes when the call of reinforcements it breaks the game) but just a ship (or Tank on Land) with the ability to give orders and bonuses
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Post by Admin on Oct 19, 2019 9:13:07 GMT
Exactly yesterday, I have been thinking about increase the range of fire again in some ships. Perhaps you are new to the mod but in the past, the range was bigger and I reduced it. But I should have made a more customized setting. Anyway in the mod, because there are many different units, more than in other mod, many many more because all the other mods with original content created at first moment for the mod replace only the original units or few more, the Alliance mod adds thousands and by this reason, I must share hardpoints between units. However, now there are more special units where I added turrets with movement and I can customized them more. Of course, reduce the range was a bad idea because many ships do not fire to others in a different height. However, the piece of code from Smallpox spawning units in different heights was added after I reduce the range. It can considered a bug. My idea now is increase all the range but do not increase the range in things as the Golans. The main reduction from the ranges was because Golans are too powerful and the AI is not specially good against it. Unfortunately improve the AI code against it can be a bit difficult by two reason, the first, it is a RTS, the second there was not Golans in the original game.  But I will try. Sorry but it is impossible. The additional factions have a problem, they can not handle the story script code and I can not add the normal factions with them. The unique option would be remove the Clone Wars and Legacy factions from the mod and to create mods from these eras. One thing which I do not like because it would be as work in three different mods and you would not be able to play between these units as now. I know how the game mechanics are not easy in this mod but there is not any other way. The Providence Class Dreadnought is the ship from the Admiral Trench. It is the origin. The Acclamator carrier is the Acclamator star frigate, a update from the normal acclamator. Look this firefoxccmods.com/wp/star-wars-foc-alliance-encyclopedia/spaceunits/galactic-republic-space-units/galactic-republic-frigates/ there are two type of Acclamator. There are larger ships, SSD or the Viscount. I can not increase the list. But I will make a guide in time. As you can see, I am working in the encyclopedia. I will add more and more data each day. Ah variants. There is a problem, there are many. And there are things like that in the mod. The unique exception is the Super Tactical Droid which I will add one day, when I find free time. If you want increase my speed, you can make a donation in my web site. Anyway, always is good read new suggestions which they are not fully the addition of new units.
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Post by explosivemegumin on Oct 24, 2019 14:07:26 GMT
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Post by Admin on Oct 24, 2019 16:02:29 GMT
Yes, it can but in the time that I made the Cruiser, I did not know nothing about if it was bigger. Thanks by the info.
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Post by 2001 Honda Civic on Nov 8, 2019 5:07:01 GMT
hey, mods really good, I was wondering if you could try a slightly larger campaign in multiplayer as after multiple playthroughs with my mates we found that it was really hard to enjoy everything hence the multiple playthroughs thanks for reading :-)
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Post by Admin on Nov 8, 2019 13:54:14 GMT
The multiplayer runs a bit different, but it is the unique way where you can build everything.
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Post by 2001 Honda Civic on Nov 8, 2019 23:31:14 GMT
So is it possible to add more planets to the mp GC? because another thing I found with it is due to the massive number of heroes spawning in at once it goes way above your allowed pop cap or at least is there a way to increase the pop cap?
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Post by Admin on Nov 9, 2019 10:49:47 GMT
Better increase the popcap. It is not very difficult and it does not go to affect to the performance.
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Post by wrathofnergal on Nov 19, 2019 16:18:16 GMT
I was thinking in the addition of new units or changes to some units but here's the list
-new -change the TIE Defender to be a bit stronger than it's right now and the E-Wing because its weaponry according to Legens are 3 laser cannons and proton torpedoes -the KDY endurance in reality is a Stronger Venator -Altough sadly there's no photo of this ship, it would've been cool to see the Mandator III. This sounds like a bad idea considering there's no image -The Titan, Allegiance and the Redeye being similar in firepower to the MC80C or the MC90 -Missile launchers on the Victory I -The description of the Executor class changed to 19000 meters
I know these are suggestion are only for the Empire and sounds wayyyy to exagerated or but its something that could be cool to see honestly (I dont play the rebel alliance a lot)
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