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Post by Guest on May 29, 2020 23:29:50 GMT
Will we eventually get pre-made First Order and Resistance fleets?
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Post by Admin on May 29, 2020 23:37:47 GMT
Who knows....
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Post by Thoughtf on Jun 10, 2020 8:40:39 GMT
Some things to change: replace the model for either the defender mk2 or nebula mk2 to the model by fractalsponge/remake, more accurate looking resurgence model or at least a darker colour, death troopers come in the delta class t3c shuttle, empire heros who go on to serve in the first order should be first order heros and their shuttle is Kylo's shuttle and first order officers also arrive in the same shuttle, change the isd3 model to the one used in aotr, add old Republic factions or at least make them sub factions if can't do factions for them, add the raider MK1 and mk2 as a frigate, either keep the mc80 remoda and add the mc80b as a smaller version or get rid of the mc80 remoda and add the mc80b, in skirmish mode make the sumpremacy 120,000 credits and in conquest 140,000 credits and some Republic heros transport is the shuttle used by palatine in revenge of the Sith.
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Post by Admin on Jun 10, 2020 11:30:04 GMT
I like the models in my mod. I do not go to replace them by others which I should make or they were made for other mods.
Resurgent color is grey really and the brigthness depends from the space map brightness.
T3C shuttle was the shuttle from Krenic, not from the Death Troopers, we have seen them in more sources.
If you want any of these pure personal tastes inside the mod, you can start by to make a donation in my web site because everything saying by you would be a lot of work, indifferent from if I like these things which I can tell you how I do not like them.
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Post by N3rglaX on Jun 12, 2020 20:54:18 GMT
In a future update, will we get dreadnought variants of the recusant and the providence like in FoTR?
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Post by Admin on Jun 12, 2020 20:57:10 GMT
In a future update, will we get dreadnought variants of the recusant and the providence like in FoTR? I do not see the point from copy ideas from other mods which they are pure fan from that mod.
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Post by N3rglaX on Jun 12, 2020 21:38:56 GMT
Well they did appear in canon through Admiral Trench's Invincible and Grievous's first flagship (before the Invisible Hand) so I thought they would make a decent addition to the cis faction. I believe the Invincible is already in the game, but I would love to see those dreadnought variants be like non-hero units.
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Post by Guest on Jun 13, 2020 2:16:27 GMT
Well they did appear in canon through Admiral Trench's Invincible and Grievous's first flagship (before the Invisible Hand) so I thought they would make a decent addition to the cis faction. I believe the Invincible is already in the game, but I would love to see those dreadnought variants be like non-hero units. You're talking about the bigger versions of those ships right? I always wondered if they were actual variants or if someone messed up the scale on them. Wouldn't mind seeing them though. I don't know if Nomada would consider implementing them, but both of those super sized ships could be Mark II versions of them, like the ISD II.
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Post by Admin on Jun 13, 2020 8:25:48 GMT
Well they did appear in canon through Admiral Trench's Invincible and Grievous's first flagship (before the Invisible Hand) so I thought they would make a decent addition to the cis faction. I believe the Invincible is already in the game, but I would love to see those dreadnought variants be like non-hero units. You're talking about the bigger versions of those ships right? I always wondered if they were actual variants or if someone messed up the scale on them. Wouldn't mind seeing them though. I don't know if Nomada would consider implementing them, but both of those super sized ships could be Mark II versions of them, like the ISD II. I have plans for add the Providence-class dreadnought from Trench just because I told some time ago how I would add it as a normal unit. But I do not see the point from bigger or super sized units, it looks as the typical edit from somebody who he can not make new designs. A complete piece of shit. 
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Post by Guest on Jun 14, 2020 6:54:47 GMT
Hey Nomada, I don't know if this will interest you or if it would work, but apparently some other mod developers found out how to reduce some of the lag in the galactic map. Turns out that units that spawn many squads with many units in them are the cause of the lag. An example could be a stormtrooper unit that spawns multiple squads, each with 9 men, or a TIE fighter squadron spawning in multiple wings, each with many starfighters.
The game supposedly has to track these units to the smallest detail in the galactic map, causing the lag. They said the solution was to have these units spawn only one squad with the rest as a garrison units appearing from them. So a stormtrooper unit would spawn one squad and the rest of the squads would appear from this one squad as garrison units. Same for fighter squads and pretty much any squad that has a lot of units.
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Post by Admin on Jun 14, 2020 8:20:43 GMT
Hey Nomada, I don't know if this will interest you or if it would work, but apparently some other mod developers found out how to reduce some of the lag in the galactic map. Turns out that units that spawn many squads with many units in them are the cause of the lag. An example could be a stormtrooper unit that spawns multiple squads, each with 9 men, or a TIE fighter squadron spawning in multiple wings, each with many starfighters. Without sound so arrogant, it has not any sense. In galactic map the stormtroopers do not move the soldiers, just you see the transport, one transport. With Starfighters, the AI does not build starfighters, at least in my mod. In my mod there are not multiple wings, I reduce these things years ago because they were bad in battles. At my opinion, the thing making lag in galactic is many units in many planets, controlled all by the AI. The FOC Alliance has one thing which it has not any other mod and I can tell you how it would be worse without it. The ground units and space units from the AI are limited in quantity. If you add a feature seeing all the AI movements, you can see how all these movements are the problem. The AI is moving fleets between planets from continue. It will not add any difference in my mod because there are many different units. At the same time, if you make a mod with the amount of units as the original game, which it is more or less similar to most of the mods, you will see how the lag is reduced.
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Post by Guest on Jun 14, 2020 17:39:44 GMT
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Post by Admin on Jun 14, 2020 21:03:33 GMT
Thanks by it can not be the problem in my mod because I noted time ago how higher AI combat values were bad for the game and all my units are made following similar values to the original game. I have made them with a excell file and several % formulas. By example a Supremacy has not a value of 6840 very different from the 40000 than you can find in some of the other mods. About this......I can try but it will add several other troubles. Many. But I will try. I can start with the clone wars where I have a GC started.
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Post by Reeee on Jun 18, 2020 13:07:12 GMT
Honestly wonder if you'll add sith troopers to the Supremacy build one day or Xyston star destroyers. That'd be pretty cool. Unlike the last time someone asked and you attacked them.
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Post by Admin on Jun 18, 2020 14:49:15 GMT
Honestly wonder if you'll add sith troopers to the Supremacy build one day or Xyston star destroyers. That'd be pretty cool. Unlike the last time someone asked and you attacked them. Tell me. Why should I add anything request by you? when you have entered here without register your user and claiming how I attacked to somebody. I did not attack anybody. Just I do not go to follow your request if you are not as minimum as friendly as my dog. My dog is a white Retriever and it feels full devotion to me. You should learn from him. He follows me to any place and when he has a problem, I help him at 100%. This is Darko, my best dog by the moment, very friendly.  Learn from my dog because you are far away from this point. You and everybody entering here without be friendly.
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