|
Post by Tizona07 on Jun 20, 2020 9:18:39 GMT
You could introduce the yuzan vong invasions as a future project, they could appear randomly on any planet on the edge of the map with a large fleet and army, with a very aggressive AI that attacks everyone. If you do, it will take a long time to do it, but it would be a good challenge at the end of the campaign, which would make the galactic Conquest last longer.
|
|
|
Post by Admin on Jun 20, 2020 14:23:43 GMT
I can tell you how I do not like the Vong story. Most of the people only know about them and they have not read anything about them. I have read all the books and I do not like them.
|
|
|
Post by explosivemegumin on Jun 21, 2020 8:28:50 GMT
Hello again When I'm shooting cinematic videos on your mod, I've noticed how I think there are some visual and sound problems that are interfering with immersion in battle.
First of all, I want to note the obvious, sprite BUZZ DROID With the change in the general scale they have become the size of a corvette, looks very strange, perhaps it is necessary to remove this effect at all and leave only the icon from the ability, or rework it
Secondly, the realization of the ability, which increases the power of the deflector shield, looks very strange. I don't understand why you're doing different colors for different ships. It looks terrible, all the battlefield in multicolored ships, purple shields, yellow shields, green shields...
And the last sound, if you shoot a video of the fight without music, a very large part of the sound track will be filled with the cries of dying people Maybe it would be better to reduce the number of these sounds so they don't distract from the battle itself.
|
|
|
Post by Admin on Jun 21, 2020 9:22:13 GMT
With exception from the buzz droids which perhaps as you say, they should be invisible. I have not problems with shields effect, I like it. Your opinion is just your opinion, not a true fact in all the world.
The same happens with the crying soldiers. It is not a simulator. These things were in the original game and just I added some new from some new voices.
Anyway thanks by your suggestions.
|
|
|
Post by N3rglaX on Jul 2, 2020 20:43:14 GMT
Hey there. I have a suggestion for space battles, maybe raid fleets similar to those found in Thrawn's Revenge? With how many units are in this mod, the possibilities for raid fleets are seemingly endless. They will attack both your fleet and the enemy fleet so you could use them as a distraction against the enemy if they spawn closer to them than you, and could possibly soften the enemy fleet up. I also think for balancing purposes, these fleets would not spawn in any dreadnoughts/SSD's like the Executor as that makes them broken as hell and that these fleets should be small, but can be made up of any ship in the mod (regardless of what faction the ship originates from) smaller than a Dreadnought and have a chance of spawning in a battlecruiser as the flagship of the raid fleet.
Just something that would make space battles more interesting and strategic.
|
|
|
Post by Admin on Jul 2, 2020 22:54:11 GMT
I try do not copy features from other mods but I do not understand what you are saying.....you must explain it more deeply because I do not go to play TR.
|
|
|
Post by N3rglaX on Jul 3, 2020 0:04:29 GMT
So in TR, there is a chance that when you enter into a space battle, you will be unable to retreat for 4 minutes and a fleet belonging to neither faction in the battle will spawn after a couple minutes. www.youtube.com/watch?v=dfcvO37P1NMYou can see here at the start of this video that the retreat option is not available despite the absence of an interdictor which would block a retreat. A few seconds later, the raid fleet shows up in purple on the minimap. This fleet is independent of any faction and will attack both sides (similar to three player skirmish).
|
|
|
Post by Admin on Jul 3, 2020 1:26:46 GMT
I could not watch what you are saying in the video and my free time for these things is very limited. But I do not see the point from some like this. However, it sounds me more as a random pirate attack. A old feature from my mod which I removed by some reasons.
|
|
|
Post by N3rglaX on Jul 3, 2020 1:53:22 GMT
That's pretty much what raid fleets are. And with so many ships in your mod, it would make pirate attacks unique every time.
|
|
|
Post by Admin on Jul 3, 2020 8:26:38 GMT
Yes, but the last time than I tried it, it crashed the game a lot in combination with other things. Perhaps I try other day in the future. But now I am centered more in a new GC by stages and other many graphic improves.
Another thing which I like more each day, it is to create one or more submods from the mod as we can see with some TR submods.
|
|
|
Post by Guest on Jul 4, 2020 6:49:21 GMT
If I could make a suggestion for the Empire in skirmish (maybe it might apply to all factions).
1)The Empire Heavy Construction ship and Communications Ship to have versions of their ships with their abilities like in Galactic Conquest added to their build menus in skirmish mode. I miss the ability to send unwanted or damaged ships to hyperspace in skirmish. 1a)The Crimson Command Fleet is missing from the Communications Ship in skirmish.
|
|
|
Post by Admin on Jul 5, 2020 9:25:21 GMT
The Crisom fleet and others will be added. But the point from Construction ships are not possible.
|
|
|
Post by Guest on Jul 5, 2020 10:08:22 GMT
Then perhaps the units the Communications Ship and the Advanced Construction Ship (I meant this one, not the Heavy Construction Ship, sorry for the error) build can be moved to a space structure or maybe another ship? Have you ever thought about having regular non-hero versions of the Arc Hammer Factory ship building all these units instead of the Communications and Advanced Construction ships?
Because they build units in skirmish mode, you can't use their abilities in skirmish, like the Communications Ship sending ships into hyperspace, or the Advanced Construction Ship not being able to deploy build pads for its structures. I really want to have this ability be usable again in skirmish, and deploy the Advance Construction Ship's unique structures.
|
|
|
Post by Admin on Jul 5, 2020 16:28:11 GMT
The ability from retreat units probably will not run in skirmiss. When I have not used it, it is by a good reason.
|
|
|
Post by N3rglaX on Jul 6, 2020 16:59:56 GMT
I got an idea for two new galactic conquest modes. Why not the Droid Rebellion and Kamino Uprisings from the Battlefront II (2005) campaign. Basically it would be Empire vs CIS for the Droid Rebellion or Empire vs Republic for the Kamino Uprising just without the heroes that died in the Clone Wars
|
|