|
Post by Pie199 on Jul 2, 2020 20:23:49 GMT
I'm playing Total War 2 with the Empire mostly, but I wanted to use a Battalion Commander, so I wanted the level 5 one. I did build the research station 1, 2 and 3 and upgraded my base to level 5. But then there was no level 5 Batallion, only level 1, 2, 3, 4 and the advanced commander. I've tried it on multiple planets, but it didn't work. I then went back to the menu and started the "Challenge" mode, I've attacked Kuat first and there was a level 5 battalion on the Rebel side. After that I decided to try it on the Rebel side. The same thing happened like it did on the Empire. I then decided to re-download the Mod but it didn't work. Any suggestions?
|
|
|
Post by Admin on Jul 2, 2020 22:57:17 GMT
Just at the version from the Steam now, it can not be builded. But I will upgrade the mod in one or two weeks.
|
|
|
Post by Pie199 on Jul 3, 2020 11:34:24 GMT
Ok, thank you!
|
|
|
Post by Admin on Jul 3, 2020 11:46:55 GMT
I go to update the mod just with this small fix now.
|
|
|
Post by Azihar on Jul 26, 2020 11:35:24 GMT
I've decided to try out the Freeside as my 4th faction to play, and realize no vehicles and I am currently researching tech 5. Which mean no vehicles from tech 1 to 4. I am a veteran player of this mod and have won empire, rebellion and krayt factions. So I know how to use the tabs in the game to filter what I want to build.
|
|
|
Post by Admin on Jul 26, 2020 16:37:25 GMT
I've decided to try out the Freeside as my 4th faction to play, and realize no vehicles and I am currently researching tech 5. Which mean no vehicles from tech 1 to 4. I am a veteran player of this mod and have won empire, rebellion and krayt factions. So I know how to use the tabs in the game to filter what I want to build. Freeside ground units depend from the starbase level.
|
|
|
Post by Atlas on Aug 2, 2020 17:56:36 GMT
I have been encountering problems with my game freezing around 15+ weeks on any game mode I play on. Can you maybe help? I really like this mod and want to play it but with these Problem i cant
|
|
|
Post by Admin on Aug 2, 2020 20:33:40 GMT
Can you share a savegame? with what computer are you playing it?
|
|
|
Post by CRUOR_VULT on Aug 13, 2020 8:33:56 GMT
Very cool mod, but I cant control targeting of Resurgent SD.
|
|
|
Post by Admin on Aug 13, 2020 8:41:14 GMT
I must check it when I can. But it is strange.
|
|
|
Post by CRUOR_VULT on Aug 14, 2020 11:15:30 GMT
Thanks for answer.
|
|
|
Post by CRUOR_VULT on Aug 14, 2020 11:38:43 GMT
Sorry. I checked 1 more time. Fire control working, byt ship dont shooting in front, only on flang targets. Anyway, there is problem with it. Thanks for your work.
|
|
|
Post by Admin on Aug 14, 2020 17:50:57 GMT
I do not see a problem.
|
|
|
Post by CRUOR_VULT on Aug 19, 2020 1:30:03 GMT
Every ships can shoot ahead, but it cant. And really sometimes I cant controll shooting. Please, when you will have time, chesk it.
|
|
|
Post by Admin on Aug 19, 2020 8:24:36 GMT
Probably you did not note it but the there are not way where the turrets from the Resurgent can fire all them to the front. This ship was thought as cruiser seen in our seas where most of the weapons fire to the left/right. At the same time, the size from the ship does not help because it makes the firing arcs closer to the horizontal axe. In addition, some of the weapons, specially weapons in the front are flak guns, these weapons can shot fighters/bombers but their range is shorter. At few words, not all the weapons have the same ranges. The unique possible improve can be share turrets with the different type of weapons but the ship arcs will continue being the same. Playing with this ship, you should move it different than other units.
|
|