Post by Admin on Sept 16, 2019 21:45:49 GMT
-First you need know the name of the planets which you can add. Look on xml folder planets.xml
If you edit planets.xml, you can add more planets.
Second you must edit the galactic conquest where you can add or delete planets. There is a file named CampaignFiles.xml which it can show you the files containing all the galactic conquest.
If you edit by example Campaigns_singleplayer.xml , you will see this. The locations are the amount of planets from each galactic conquest. Depending from each galactic conquest, there are versions for each the side controlled by the human player. The name from <Campaign Name""> and <Campaign_Set> will difference each galactic conquest.
Other useful things are the trade_routes, you can edit them at the tag <Trade_Routes> and you will find them on the file Traderoutes.xml
After it probably you want set a planet which it must not be neutral, you must give it to one faction on the begining.
It will add a rebel base and ground barracks on the planet hoth for the rebels.
As you can see the code is not very difficult, this is one of the very good things from EAW, it is very intuitive.
If you edit planets.xml, you can add more planets.
Second you must edit the galactic conquest where you can add or delete planets. There is a file named CampaignFiles.xml which it can show you the files containing all the galactic conquest.
If you edit by example Campaigns_singleplayer.xml , you will see this. The locations are the amount of planets from each galactic conquest. Depending from each galactic conquest, there are versions for each the side controlled by the human player. The name from <Campaign Name""> and <Campaign_Set> will difference each galactic conquest.
<Locations>
Galaxy_Core_Art_Model,
Alderaan,
Bespin,
Bothawui,
Byss,
Carida,
Corellia,
Coruscant116,
Endor,
Eriadu,
Fondor,
Hoth,
Kashyyyk,
Kessel,
Kuat,
MonCalimari,
Sullust,
Tatooine,
VergessoAsteroids,
Wayland,
Yavin_Old,
Averam,
Bastion,
Bilbringi,
Hapes,
Bakura,
Duro,
Sluis_Van,
Rendili,
Chandrila,
Nirauan,
Dathomir116,
Honoghr,
NalHutta,
Hypori,
Kamino,
Rothana,
The_Maw,
Rattatak,
Polus,
Jabiim,
Dagobah,
Fresia,
Korriban,
Bonadan,
Mandalore,
Myrkr,
Naboo,
Sarapin,
Dantooine,
Deep_Space_System_A,
</Locations>
Other useful things are the trade_routes, you can edit them at the tag <Trade_Routes> and you will find them on the file Traderoutes.xml
After it probably you want set a planet which it must not be neutral, you must give it to one faction on the begining.
<Starting_Forces> Rebel, Hoth, Rebel_Star_Base_1 </Starting_Forces>
<Starting_Forces> Rebel, Hoth, R_Ground_Barracks </Starting_Forces>
It will add a rebel base and ground barracks on the planet hoth for the rebels.
As you can see the code is not very difficult, this is one of the very good things from EAW, it is very intuitive.