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Post by Admin on Dec 2, 2019 15:11:03 GMT
I have updated the mod few moments ago. This is the main list of changes:
-Improved Hutt Heavy Cruiser weapons. -Improved Hutt Battlecruisers I & II weapons. -Improved Mandalorian Cruisers weapons. -Improved Centaur battlecruiser weapons. -Hypergun and IonGun from Black Sun starbases have hardpoints now. -More balanced damage. -Added additional turrets to the MC90 blue and brown. -Increased damage from torpedoes, heavy rockets and space bombs fired from ships. -Added Cad Bane P38 fleet in galactic mode. -Fixed Death Troopers with Terror Trooper name. -Fixed TIE Bomb name. -Improved Ground Basilisk. -Fixed lack of animations from Stormtrooper at Kuat bonus mission. -Duplicated scale from Admiral Trench ship. -Improved Venator death animations. -Improved VSD death animations, all versions. -Added new Centaur Mandalorian design. -Added new Medusa Mandalorian desing. -Added new Advanced Centaur Mandalorian design. -Added turrets in the Battledragon. -Added turrets in the Bellator. -Added turrets in the Mediator. -Improved stability in space battles. -Improved several weapons in space. -Added destroyed models for engines and shields. -Added destroyed models for several turrets. -Added turrets in the Mandator I & II. -Improved all the Imperial heroes. -Improved music, now game reproduces everything. -Improved AI in Galactic Conquest. -Several more non-listed improves.
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Post by Admin on Dec 5, 2019 11:49:55 GMT
Very few progress this week because I have been wasting my time in other things. But I have updated the mod again. This time, I removed some additional text information added in some heroes about their abilities in galactic mode and space battles. This type of data gave some troubles. If you want know about them, you will need to check the Encyclopedia in the main web site.
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Post by Admin on Dec 8, 2019 12:43:03 GMT
The long waited Mandator III is finished. It is a similar ship to the Bellator with some changes in the hull and working as mobile heavy weapons plattform.
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Post by Admin on Dec 10, 2019 14:28:36 GMT
After work with the Mandator III, I have started the work with the Assertor turrets and it has a problem. If all the turrets painted in the hull are replaced by turret hardpoints with movement, the ship would have more of 500, it is crazy, there are not a single unit in the game with so many, the Bellator has 68 turrets. The Assetor with more of 500 would be very unbalance against other units. By this reason, I am thinking the addition from all the top real turet models but addition hardpoint turrets only in a smaller amount of them. This picture can be taken as a example. Anyway, it goes to take some of time.....and if I add 120 hardpoint turrets, it would be a lot. Probably with 100 would be more than enough and the model would increase the graphic detail with the addition from the turrets, even if they have not movement. In fact, I can add hardpoint by clusters and the destruction from some of them will destroy all the cluster. There are several options. I will see what I choose.
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Post by Admin on Dec 11, 2019 9:21:08 GMT
This is my idea for the Assertor. Three turrets per hardpoint by example, only one with movement and firing, when it is destroyed, the ship loses the three turrets. It is the unique possible good option, because 500 turrets is not possible.
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Post by Admin on Dec 11, 2019 11:20:13 GMT
This is the first group of turrets added.
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Post by Admin on Dec 12, 2019 9:07:07 GMT
This is the Assertor with the second group of turrets. From this big group of turrets, only three have movement but they are 42 new weapons. The normal Assertor without turrets have 60 weapons. In this image, the model has 70 weapons and I go to add a lot more single turrets. Probably I will finish the model upgrade tomorrow or with many luck today.
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Post by Admin on Dec 13, 2019 11:31:20 GMT
Time for the Dominance. I could not wait more..... It gains 39 new turrets in the top center hull and it will add several more in the right/left sides. Probably these turrets will be shared with more SSD because clearly many SSD have not turrets in more parts than the right/left sides and never over the main hull. For these turrets, I have used a design seen in the Fractalsponge turrets.
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Post by Guest on Dec 14, 2019 9:40:36 GMT
This is my idea for the Assertor. Three turrets per hardpoint by example, only one with movement and firing, when it is destroyed, the ship loses the three turrets. It is the unique possible good option, because 500 turrets is not possible. Is it possible to link turrets that don't fire into having movement based off turrets that do fire? So if one turret is aiming and firing, the non-firing turrets would also aim but not shoot.
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Post by Admin on Dec 14, 2019 16:02:54 GMT
No, it is not possible because the center would be the turret rotating and the others will rotate around it.
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Post by Guest on Dec 14, 2019 18:34:08 GMT
No, it is not possible because the center would be the turret rotating and the others will rotate around it. What about just having them with movement, even if they don't fire, or would that be too demanding on the game engine?
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Post by Admin on Dec 14, 2019 22:13:18 GMT
A lot of work for some useless. There are more of 500 turrets in a Assertor, the addition of all them would be.........crazy.
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Post by Admin on Dec 15, 2019 10:10:10 GMT
Now thinking. It can be made with a proyectile adding less damage. But the code from 500 turrets is a lot of work for nothing. I prefer use this work in other units as the Implacable now.
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Post by Admin on Dec 17, 2019 8:58:25 GMT
More progress. I have needed increase the weapons from ships as the Implacable. The point is how even if the Implacable brown and grey have 56 turbolasers and heavy ion guns, they are not so powerful as the Bellator or Warhammer. Some similar will happen to the Praetor MKII, another ship in progress, probably I will finish it today. It will add a lot of weapons but it will continue being less powerful than the most powerful heavy battlecruisers.
At the same time, another big ships from the game, the MC108 and MC112 must be get more weapons. It was a type of work that I knew how it would need a rebalance sooner or later.
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Post by Admin on Dec 17, 2019 22:13:14 GMT
I needed some of additional time because I did not know what I could make with this type of ship but it is the final version. The Praetor MKII from Giel and the normal version. Two pieces of monsters. They have many turrets but not all are heavy turbolaser. Some of them are anti fighter turrets, others ion guns and others turbolaser from two type.
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