Post by Admin on Sept 19, 2019 9:11:12 GMT
*When your site will have a link to download this version of modification?
Never because it is only for the EAW Steam. Just it can be downloaded with the Steam lobby. Reasons? it is fully incompatible with other game versions and in other game versions, you can not finish a GC without a savegame crash.
*The AI attacks me constantly . Why?
If the AI does not cheats a bit, it would be poor.
Before with many planets, the AI was sleeping too much or always. Now it is better.
You can not let relax too much to the AI, you need attack it or it will acumulate a lot more of resources and units because it can give ten orders in one click. Pause the game can be useful. If you attack the enemy, even with raid attacks, it will attack you a lot less, if you are waiting the enemy, you will receive a lot of attacks.
Galactic Conquest can be difficult in the begining but there are a lot of defense options, it is not difficult win more of the battles.
Do not research advance units if you have not big defenses because the AI goes to research things at the same time than you. If you build a research station level I, the AI will start to build research stations level 1. These happens in the Rebellion GC.
In other GC the AI advance by similar ways. In the campaign is a matter from events. In skirmiss, the AI will attack you more after you research the 5 level stations. If you do not upgrade it and you build defenses, it will be easier for you. Just it.
*Recomendations playing.
-You must activate in the control panel from your graphics card the vertical sync. Most modern Nvidia GTX or AMD RX add a special setting named Fast Sync in Nvidia and Enhanced Sync in AMD. It is the best setting. For all the others, a adaptable sync setting should be good.
Specially you must make this with a custom profile for the game, it is very important.
It will avoid strange crashes in the end of the battles or other points were the game jumps from a low frames value to one high crashing the game.
-Do not use too antialising, anisotropic and other special filters. I use 2x antialising and 4x anisotropic.
-Save your game with key F6 each few time. The game has not longer anymore an autosave before the battles.
-Do not use in a battle more of 20 ground companies or 20 space units, the game does not accept more. If you make it, you will suffer different graphic problems with icons and you will not be able select all the units.
-If you do not want launch the mod always from the mods options inside the game. Enter the game properties and add this line in the launch properties. Modpath=..\..\..\workshop\content\32470\1125874785
-When you play a different mod, you should remove the autosave file.
-Total War GC. It is probably the most fun but if you want finish a GC, you must choose the small GC and do not play against all the AI factions controlled by AI. More of 2 factions active and controlled by the AI can be insane. I can not tell you how you will finish the GC for sure if you play against all and specially at a big GC.
-Big Galactic Conquest. I have not removed them as a example, small test and few more. But the chances from to play it without lag are none.
-Difficult. If you find the hard level too hard, choose medium or easy. Do not tell me how it is unbalance when you can choose other difficult levels.
-Heroes in the Total War GC and Rebellion GC. They are not unlimited, most of the times, if you lose them, you will lose them forever. There are some exceptions, Vader can be replaced by the Executor or the Home One by the Defiance but if you lose them, at the end, you will lose these heroes.
-Resources. You can not build ground mines or orbital asteroid mines at all the planets. There are other three additional buildings, the Stock Market, Temperate Farm and Desert Farm. You will know where you can build these things by the planet description. The Stock Market needs at least other three ground structures if you want build them. All the resources structures give random resources. At few words, you will have less credits than before and you will need think your strategic a bit more.
-There are many ground structures which they will need different levels of starbases. The Super Star Destroyers shipyard with its additional defenses as the Space Ion and Hypergun stations, the Officer Academy, the Golans, the Walls, the Hypergun, Iongun and LNR, all them need a different type of starbases, more than a level 1. These requeriments are equal for the AI, by this reason, you can find easier planets to attack.
-Fighter Squadrons can be builded at some planets with the Fighter Factory, the Fighter Factory requires a Frigates shipyard, you will be able to build them with squadrons of 12 divided at groups of three.
-Research Stations. There are three of them and you will be able them depending from the Galactic Conquest story. In the Empire at War GC and other time era GCs, you can unlock them accumulating 600.000 credits. At Dark Saber, you can build all them. The same happens in the Total War GC but........the moment than you build one of these stations in the Total War GC, the AI will build them and if you have not your planets with full defenses, you will be crush easier because they unlock the most powerful units.
In the Rebellion GC, when you advance the different tech levels, you will unlock some of these stations. When you get a different tech level, you will see a panel showing all the different research from the tech level, the text in blue unlock the next text level. But be careful because if you advance too early, the AI will get the next tech level at the same time.
Never because it is only for the EAW Steam. Just it can be downloaded with the Steam lobby. Reasons? it is fully incompatible with other game versions and in other game versions, you can not finish a GC without a savegame crash.
*The AI attacks me constantly . Why?
If the AI does not cheats a bit, it would be poor.
Before with many planets, the AI was sleeping too much or always. Now it is better.
You can not let relax too much to the AI, you need attack it or it will acumulate a lot more of resources and units because it can give ten orders in one click. Pause the game can be useful. If you attack the enemy, even with raid attacks, it will attack you a lot less, if you are waiting the enemy, you will receive a lot of attacks.
Galactic Conquest can be difficult in the begining but there are a lot of defense options, it is not difficult win more of the battles.
Do not research advance units if you have not big defenses because the AI goes to research things at the same time than you. If you build a research station level I, the AI will start to build research stations level 1. These happens in the Rebellion GC.
In other GC the AI advance by similar ways. In the campaign is a matter from events. In skirmiss, the AI will attack you more after you research the 5 level stations. If you do not upgrade it and you build defenses, it will be easier for you. Just it.
*Recomendations playing.
-You must activate in the control panel from your graphics card the vertical sync. Most modern Nvidia GTX or AMD RX add a special setting named Fast Sync in Nvidia and Enhanced Sync in AMD. It is the best setting. For all the others, a adaptable sync setting should be good.
Specially you must make this with a custom profile for the game, it is very important.
It will avoid strange crashes in the end of the battles or other points were the game jumps from a low frames value to one high crashing the game.
-Do not use too antialising, anisotropic and other special filters. I use 2x antialising and 4x anisotropic.
-Save your game with key F6 each few time. The game has not longer anymore an autosave before the battles.
-Do not use in a battle more of 20 ground companies or 20 space units, the game does not accept more. If you make it, you will suffer different graphic problems with icons and you will not be able select all the units.
-If you do not want launch the mod always from the mods options inside the game. Enter the game properties and add this line in the launch properties. Modpath=..\..\..\workshop\content\32470\1125874785
-When you play a different mod, you should remove the autosave file.
-Total War GC. It is probably the most fun but if you want finish a GC, you must choose the small GC and do not play against all the AI factions controlled by AI. More of 2 factions active and controlled by the AI can be insane. I can not tell you how you will finish the GC for sure if you play against all and specially at a big GC.
-Big Galactic Conquest. I have not removed them as a example, small test and few more. But the chances from to play it without lag are none.
-Difficult. If you find the hard level too hard, choose medium or easy. Do not tell me how it is unbalance when you can choose other difficult levels.
-Heroes in the Total War GC and Rebellion GC. They are not unlimited, most of the times, if you lose them, you will lose them forever. There are some exceptions, Vader can be replaced by the Executor or the Home One by the Defiance but if you lose them, at the end, you will lose these heroes.
-Resources. You can not build ground mines or orbital asteroid mines at all the planets. There are other three additional buildings, the Stock Market, Temperate Farm and Desert Farm. You will know where you can build these things by the planet description. The Stock Market needs at least other three ground structures if you want build them. All the resources structures give random resources. At few words, you will have less credits than before and you will need think your strategic a bit more.
-There are many ground structures which they will need different levels of starbases. The Super Star Destroyers shipyard with its additional defenses as the Space Ion and Hypergun stations, the Officer Academy, the Golans, the Walls, the Hypergun, Iongun and LNR, all them need a different type of starbases, more than a level 1. These requeriments are equal for the AI, by this reason, you can find easier planets to attack.
-Fighter Squadrons can be builded at some planets with the Fighter Factory, the Fighter Factory requires a Frigates shipyard, you will be able to build them with squadrons of 12 divided at groups of three.
-Research Stations. There are three of them and you will be able them depending from the Galactic Conquest story. In the Empire at War GC and other time era GCs, you can unlock them accumulating 600.000 credits. At Dark Saber, you can build all them. The same happens in the Total War GC but........the moment than you build one of these stations in the Total War GC, the AI will build them and if you have not your planets with full defenses, you will be crush easier because they unlock the most powerful units.
In the Rebellion GC, when you advance the different tech levels, you will unlock some of these stations. When you get a different tech level, you will see a panel showing all the different research from the tech level, the text in blue unlock the next text level. But be careful because if you advance too early, the AI will get the next tech level at the same time.