|
Post by Admin on Mar 25, 2020 21:18:16 GMT
I reported this buy already in the discord but will post it here as you asked. The Tie bomber seems to almost never fire torpedos at enemy ships. Also their "launch thermal mines" ability seems to be not working. Thanks by report it here. I will check them.
|
|
|
Post by UNpeacekeeper776 on Apr 12, 2020 23:48:12 GMT
When starting a new galactic conquest very Big Without black sun 95 planets GC as the empire i get an xml parse error - File.\Data\XML\Story_sandbox_Filters_empire.xml:file has syntax errors
Because of this I can not use the filter tabs in galactic conquest, making it almost unplayable.
|
|
|
Post by Admin on Apr 13, 2020 9:35:43 GMT
Thanks by report it, I am fixing it now.
|
|
|
Post by Rabin Lorac on Apr 20, 2020 20:49:46 GMT
just played and completed both imperial rebellion and rebel rebellion on easy with the full map and both with the default game options. never got ackbar for the rebels or engineer leminsk for the imps so i was never able to advance tech research. and not once time did i lose a hero in combat. i did complete the "land" tech advancement to level 5 for both meaning on the land build option you have the icon that is the symbol of your faction and you can research that up to level 5. i capture every planet and built up every planet to max space and shipyards in both. i was never able to unlock any cruisers bigger than sd1 and cal 120 and of course no supers except for the 3 imps that you get by searching for heroes.
pretty much rebellion mode is broken if you cannot advance. i have no idea why this hasnt been brought up before. really disappointed i put in 400 weeks each side to try to unlock everything.
i also read your complete guide, know how the different build buttons/tabs work, know how i have to research what is in red to advance (cannot again because no ackbar or leminsk), read your encyclopedia, hero guild for imps and rebels are completely different and not even complete (i understand that is says work in progress) but without the right info i have no idea how to get those 2 heroes, been to the forums, though there are like zero posts from other people (mostly you just posting over and over again about stuff you are doing).
half the heroes you can recruit seem useless because they dont have a ship in space battle and you cannot tell which ones do have ships/land vehicles in battle. the heroes description are lacking because it doesnt really state their bonuses or how they affect a battle (space or land) or affect a planet with build time, build bonus or cost.
i could not recruit luke or anyone that was able to destroy the death star. the tarkin station thing had repair tugs that made it all but impossible to destroy hard points.
some planets had red prices which means an increase in the base cost of whatever you could purchase and that made no sense at all.
finally for the rebels about 20% or 1/5 of the planets you could not use the premade fleets because if you click the deploy button anywhere on the map it would send them directly into the center of the space map right on top of multiple stations stack upon each other and the fleet would instantly be destroyed and when i mean instantly i mean before you have the actually ability within the game mechanic (as they are still coming out of hyperspace) to click on them and they are completely destroyed.
however, this never happened once with the imperial premade fleets.
|
|
|
Post by Admin on Apr 20, 2020 22:51:13 GMT
Thanks by report this here. You must understand how it is a mod made in my free time, not a real game, I understand your dissapoint but I do not deserve it, no one making a mod deserve it because it is one thing as a real job made for free. You must understand how things can contain errors sometimes. Nobody is perfect. But your information was very useful. The thing with the fleets is not a bug the point about fleets, it does not happen always, it is a matter about how many units and other objects are inside the map. I would be more than happy if I would be able to use the older piece of code for these fleets but now the game crashes with it and I needed to create one new piece of code for it by myself without any help.: The red prices is not a bug, it is a penalization because you use some special structure reducing the building times or because there are a heroe who it adds a penalization. I believe that you made a mistake with the Tarkin Station because the name from the Station with the Tugs is the Tycon Station. If you had destroyed the Tugs.....it had been easier. If you did not check it, there is a encyclopedia in my main web site with data about heroes. Anyway, I would like that you would see the mod as a great free piece of thing making things which you can not see in a real game and you be more grateful by this instead of complain by anything. It has a lot of work and it has not more because I have only my hands.
|
|
|
Post by Rabin Lorac on Apr 21, 2020 1:34:06 GMT
Thanks for the initial reply. I do not mean to insult you and I know you have put in so much time creating this thank you. I know you are not perfect. I am just surprised that game breaking bugs were immediate from the start.. Thank you for all your hard work.
However, not able to get ackbar, leminsk, and luke are game breaking. you cannot research tech, especially that you made a special system just to do so. you cannot defeat the death star without luke or the hero or unit is missing that can kill the deathstar.
I did read the encyclopedia. Quote: "read your encyclopedia, hero guild for imps and rebels are completely different and not even complete (i understand that is says work in progress) but without the right info i have no idea how to get those 2 heroes". again without those 2 main heroes cannot research tech which is a major component of the game. and no deathstar killing unit/hero.
Thanks for explaining the premade fleet issue and that its just part of the game engine.
The tycon station: I tried to kill the tugs but they would just keep spawning over and over again. They would not stop and by the time you killed the second one another would spawn so you could not out pace killing them as they spawn. Is there a cap to the tugs?
Thanks explaining about the negative price factor. That goes back to the fact that the heroes have no real description in game on what they do and how they affect the game. Add/subtract cost, build time, unit bonus/debuff, space or land battle unit/representation in combat?
Again thanks for all the work, my posts are not meant to insult you or belittle you or take away that you put unlimited amount of your time into this mod. i just want it to work and be playable to what new features you have added and worked so hard to make.
|
|
load save games crash
Guest
|
Post by load save games crash on Apr 21, 2020 16:26:40 GMT
hi as the title says save game crash i have checked to make sure same version of the mod to save game but still crashes.
|
|
|
Post by Admin on Apr 21, 2020 17:13:18 GMT
You could give any information about what exactly you were load. Your answer is as if I go to your home and I say "hello I am your brother".
|
|
|
Post by Azihar on Apr 22, 2020 0:38:26 GMT
I have played the galactic empire, rebels and krayt empire and beat all three in total war. I have played galactic empire and rebels on 2 separate difficulties as well. So I decided to play galactic empire again and realize that the last 10 planets or so has no barracks or factories and only a few planets had couple of garrison units. I am way past week 50 so there is no challenge invading planets. Most of my planets still have the starting garrison since I dont need to protect them. All the AI does is destroy the shipyards and leave. I play 2 other mods thrawns revenge and fall of the republic, which I dont believe these two mod affect the base files. Also I done a verify steam files of Stars Wars and it found nothing wrong.
Im not trying to complain since I love the mod, just trying to figure out why the AI not building barracks or factories in my lastest game.
|
|
load save games crash
Guest
|
Post by load save games crash on Apr 22, 2020 7:37:01 GMT
You could give any information about what exactly you were load. Your answer is as if I go to your home and I say "hello I am your brother". hi yes sorry i fixed it it was a crash due to me modifying the population cap on yavin from 40 to 500. all fixed now sorry for the inconvenience.
|
|
|
Post by Admin on Apr 22, 2020 8:04:09 GMT
I have played the galactic empire, rebels and krayt empire and beat all three in total war. I have played galactic empire and rebels on 2 separate difficulties as well. So I decided to play galactic empire again and realize that the last 10 planets or so has no barracks or factories and only a few planets had couple of garrison units. I am way past week 50 so there is no challenge invading planets. Most of my planets still have the starting garrison since I dont need to protect them. All the AI does is destroy the shipyards and leave. I play 2 other mods thrawns revenge and fall of the republic, which I dont believe these two mod affect the base files. Also I done a verify steam files of Stars Wars and it found nothing wrong. Im not trying to complain since I love the mod, just trying to figure out why the AI not building barracks or factories in my lastest game. Very difficult to say because it is not a normal behaviour in the mod. But the first step is explain everything in detail, you can not think how all the GC are equal. Perhaps in other mods without nothing new, they are equal but here, they are not equal. Share a savegame always help.
|
|
|
Post by Azihar on May 3, 2020 12:48:56 GMT
Advance Construction ship heavy defense platforms shields never regenerate. Also space station shields have very slow regen rate compared to ships. Which is silly since space stations dont need to move and should be able convert more power to shields. Space stations cant even take down shields of destroy class and up but even a well armed frigate can take down space station shields.
|
|
|
Post by Admin on May 3, 2020 22:01:50 GMT
Advance Construction ship heavy defense platforms shields never regenerate. Also space station shields have very slow regen rate compared to ships. Which is silly since space stations dont need to move and should be able convert more power to shields. Space stations cant even take down shields of destroy class and up but even a well armed frigate can take down space station shields. Shield regenation from starbases is very correct according to what type they are. A Level 2 Starbase has the shields strenght from a ISD MKI by example and the level of recharge is the same. But you have not take in consideration one big point, starbases are static and they are very good targets. The alternative from ships firing in a starbase forever is not good and I know because I have tried many things in 14 years......(the time after the first version). About how Starbases can not shutdown the shields from a destroyer........it is not true. You must learn a bit more about the optional defense options from the Starbases.
|
|
|
Post by Azihar on May 7, 2020 10:34:08 GMT
Just started a new game for rebels, built research stations I, II, III with command center and barracks and there is no enginner squad or the rb rebel engineers that i remembered in my last rebel game. I also research up to tech lvl 5.
|
|
|
Post by Admin on May 7, 2020 11:53:58 GMT
Just started a new game for rebels, built research stations I, II, III with command center and barracks and there is no enginner squad or the rb rebel engineers that i remembered in my last rebel game. I also research up to tech lvl 5. These units are part only from some of the RB special companies.
|
|