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Post by Guest on Jul 6, 2020 5:07:52 GMT
I would like to add further things that I found while playing Empire at War GC as the Empire. 1)I said that the Light Construction Ship is using the Legacy Era model, and playing some more this seems to happen only on level 1 space stations. 2)Both Acclamators MK I, MK II, and the starting ones, which are MK I, when you begin the GC are really big. They're bigger than a Victory Star Destroyer instead of being smaller than it. 3)It seems the ability to disband all levels of ground commanders to get their units are missing. The regiments have them, as well as all levels of fleets, so I'm assuming they're meant to have them as well, especially since some commanders have unique units that you can't build. I forgot that I had an image, so here it is.
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Post by Admin on Jul 6, 2020 12:23:52 GMT
Good reports. If you find more, please tell me more. For the record, not only the Supremacy had problems recharging shields. I am improving all ships, even fighters/bombers.
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Post by Sepp on Jul 12, 2020 6:18:28 GMT
First of all, thanks for the Mod, it is interesting, has good units and is different enough from all the other ones I played. It could use some more promotion, seeing how much Thrawn's Revenge, etc. gets featured on the web. Anyway... So I've been playing the Thrawn campaign with about 60 planets. Bugs I've found so far: SPace battle on that little planet south of Fondor (Killrik...Kishik... something): Spawned units can't move, think it's an asteroid field. All die. Land battle Coruscant and Corellia crash when you go to the upper right corner of the map. Every time, even with all details low and all sound off. Myrkr space battle (I think): Reinforcements hyperspace to the middle of the map, right into the asteroids. All die. cheating AI: 1) Mon MOthma respawns instantly and the new planet she is on has 20 000 income per week - why? 2) The Level 1,2 Fleets are useless. Rebels can sneak through defenses, because the fleet is tiny on paper but has a size of 50. That also sucks big time when you're attacking a station that has only the lead ship + some as defense and suddenly he calls 50 reinforcements 3) AI instantly rebuilds desrtoyed stations, including Golans, etc. , if you leave to clean another planet first 4) the Rebel build pad recharges shields so quick you need 3 Star Destroyers on maximum fire power to even lower them Balance: In land battle, fighters are way overpowered. I end up just using fighters and bombers plus maybe one ATAT to clean out turrets. Also, few units can fight them. I have not found out how to build anti-figher units, so it's always only those that come with the ATAT. That also means infantry is useless, only good to build things. A autobuild max for defense would be more fun than shooting down 30 X-Wings before you can even find their landing pad. So like a factory spawns 5 ATATs, then it's done. Mercenary Weequai is way too expensive and useless (infantry) Space: Tie Defenders overpowered. I took out a MC90 with one (!) squad Last thing is a general observation: The layout is complicated - there aren't that many different units, so why have 12 something buttons. Anyway, it's still super addictive and not even half as complicated as RAW Thanks for making the mod.
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Post by Admin on Jul 12, 2020 10:02:44 GMT
For the record, I must check everything before accept them as a bug and it can take time. But I can tell you how the AI must cheat if it must be similar as a human player. A strong AI without freeze playing galactic maps bigger than the original game with thousands of different units is impossible without cheats. I go to ignore all the comments about how the AI cheats and I can tell how it would cheat more if I would be able to make somethings. The TIE Defender is the TIE Defender, it is not overpowered. Could the AI destroy you a MC90 with a squad? probably no. I go to ignore overpowered comments.....because the point by example with ground fighters can be more from the type of "I am the human player and I cheat more than the AI" or the AI has not big AA defenses. Anyway, there are fighters and fighters, weaker or stronger. The infantry useless is because you have not builded anything more than normal soldiers.....there are many type of soldiers, some of them are better against heavier units and heavier units can not defeat them easier. Overpowered and most of the balance comments are based in bad observations most of the times where player do not take in consideration all the stuff in the mod and many times they do not like to win easily or be defeated easily. Your last comment about the layout tell me how you have not seen more of a 10% inside the mod. Here there are a playing guide about buttons firefoxccmods.com/wp/star-wars-foc-alliance-encyclopedia/playing-guide/the-new-controls-playing-with-the-galactic-empire-rebel-alliance-black-sun/You are very very very wrong with your observation about layot with too many buttons. You have not idea about the different number of units.......and you are not thinking clearly, what happens when you build many different type of units at the same time in a advanced tech level from the Empire by example.
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Post by Sepp on Jul 13, 2020 3:05:17 GMT
Wow, you take well meant critique real well...
Your mod is super fun, but these things (balance, AI) remain issues that could make it more fun if adressed.
People that take the time to come here are trying to give you feedback, hoping that the Mod can be improved further, not to bash it. Noone's attacking you personally.
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Post by Sepp on Jul 13, 2020 3:13:37 GMT
For the record about infantry: I built everything the Empire had to offer in the Thrawn-campaign. None can take on a fighter/bomber or ANY kind of heavy vehicle. I know there's a Plex trooper, however I could never build them anywhere.
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Post by Admin on Jul 13, 2020 7:14:54 GMT
Come on man! nobody are attacking you! I do not go to surrender under your opinions. I have told you the true. I am not the type of guy who he does not accept critic. But clearly you are the type of player who he does not like be contradicted. If each time than I do not agree with you, you go to start a drama. I do not go to answer you anymore. Anyway. You are making suggestions in a bugs thread. I do not go to continue answering you. You have not builded everything. Your answer about too much buttons say me it clearly.......
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Post by Django on Jul 23, 2020 4:55:36 GMT
if you're playing the Grand Campaign 100 planets, you get to a Mon Cal mission with an Amphibious ATAT vs 10000 planes and tanks with no reinformenets but 6 speeders. Its unwinable and there's no way to skip the mission. I watched your youtube video, but the TIEs aren't showing up and several others have the same issue according to the youtube comments. Latest version, reinstalled yesterday. Anything I can do? Is there some way to ski[ the mission?
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Post by Django on Jul 23, 2020 5:08:03 GMT
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Post by Django on Jul 24, 2020 18:25:30 GMT
Steam Version, latest update, Grand Campaign, 100, as Empire, Empire's end time:
I got over the Amphibious Mon Calamari mission by manually editing the Reinforcements file for the Hoover-AT, changed it from Scout Trooper Squad to 10 TIE's.
After that, you gotta conquer Ylesia, did that, but after that, NOTHING happens. I've waited for 50 weeks (now in week 300), but nothing going on, no new missions, no attacks, nothing left to conquer.
GC also doesn't end - 3 planets left (Hypori you should send a probe droid, but it never unlocks), Unknown Regions (never unlocks) and Nal Hutta (hasn't unlocked).
Should I wait even longer or is that a bug?
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Post by Admin on Jul 24, 2020 19:59:51 GMT
Who knows? bug or not, I can not check or resolve problems in two days. Anyway, thanks by report. But you do not report it in Steam, in fact I do not read steam reports.
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Post by Django on Jul 25, 2020 5:37:53 GMT
But the Campaign should continue, right? Is it dependend on the week you're in or how many weeks pass after Ylesia?
Also Correction: Hypori, Hutta and Unknown regions are still locked, but ALSO all of the Yevetha planets, which I guess will be the last ones to unlock.
From the guide "Battle of Endor. One week after you conquer Kothlis, it will happen, the destiny of the galaxy will be in your hands. This is the last main mission. The Battle of Endor will unlock the Unknow Sector, if you enter at this planet, you will jump to the next campaign. If not, you will be able continue conquering the galaxy."
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Post by Admin on Jul 25, 2020 8:28:28 GMT
I should waste some of time writting a guide with all the events. Ylesia is revealed after you build one Dominator. Conquer Ylesia should close the flash over the planet. But this mission is not a primary mission. The campaign will not be finished if you conquer all the planets. It is a campaign because it has missions and you must complete all the missions. If you conquered everything before get all the missions, it is your problem and you must wait. But I have said it many times. You must share savegames because I can not play galactic conquest and jump to one event or replicate a battle without a savegame.
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Post by Django on Jul 25, 2020 23:27:51 GMT
Here's the savegame drive.google.com/file/d/1bcFAKTZjtbwlLMjBotSiCS5bPRQJh1Eg/view?usp=sharing Ylesia isn't the issue, that is done. Issue is that after that, "3 planets are left (Hypori you should send a probe droid, but it never unlocks), Unknown Regions (never unlocks) and Nal Hutta (hasn't unlocked)" + the 5 Yevetha planets in the core. Now Hypori (Probe droid) is a side mission. The other three sides missions I didn't complete was to destroy 3 Mon Cal cruisers, because those 3 never showed up above a rebel controled planet.
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Post by Admin on Jul 26, 2020 1:09:39 GMT
There was a mistake with the name of the last planet which you must send the probe, it was Kattada instead of Hypori.
About the 5 planets in the core, they are not Yevetha planets all them. Just one. Four of them should have been unlocked when you played the mission in the Maw but I can imagine how you have not played it by one reason. Have you played a mission in the Maw?
The unknown region and the Yevetha planet are unlocked to the end of the campaign.
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