|
Post by Threnn on Sept 12, 2020 15:09:49 GMT
It is not posible to kill Luke. I'm playing the grand campaign and I'm currently fighting at Yavin for like 2 hours now. First of all Luke has an unlimited amount of health because 10 Tie Fighters and 35 LAATs are not enough to harm him (10 Star Destroyers are shooting at him too).
By the way rebel fighters can't take damage while they are flying inside the Death Stars model because the imperial fighters are unable to follow them.
|
|
|
Post by Admin on Sept 12, 2020 18:40:59 GMT
I do not considerer it as bug because in the mod quantity is a lot worse than quality. Heroes with fighters are a lot better than normal fighters and they require special weapons. Anyway a better medium level is not possible, or heroes are powerful or they are too weak. I prefer the powerful point.
About fighter deep in the death star, well it can not be resolved.
|
|
|
Post by Admin on Sept 14, 2020 18:36:24 GMT
If you check the heroes at skirmiss by example, you will see how they are not invincible. If there is a problem, it can be with the size from the Death Star itself or because you did not try to use heroes vs heroes.
|
|
|
Post by Azihar on Sept 20, 2020 10:51:25 GMT
I've been playing this mod for years and have played many of the factions. One of the main problems I see that the AI factions fail in the most is invading planets. I notice each faction will capture about 20 planets or so and just stop invading neutral worlds. Especial the rebels, who will switch to fleet attacks and concentrate on one planet, even though there are neutral planets all over the place and adjacent to worlds they control. I've gone pass turn 100+ and still see plenty of neutral planets scatter all over the place and never get attacked by the AI factions. The rebels are truely timid, one time I removed all units and sold all buildings at yaga minor and several other planets to see if the rebels would do anything. Nothing after 20 turns, which kind of proves that the rebel need a bit adjusting their attack AI to be more aggressive to adjacent worlds. Because of this, I notice the rebels dont offer much in terms of a challenge at mid game to end game. The Separtist offers the most challenge, as they constantly attack and attempt to invade planets all over the place, and pretty much act like the rebels should. I also notice the rebel stop raiding planets fairly early on, and never see a rebel raid after mid game.
|
|
|
Post by Admin on Sept 20, 2020 12:01:37 GMT
Yes, it is true but it can not be controlled better. It is the reason because a gc with less planets is better than one with many.
|
|
|
Post by Azihar on Sept 21, 2020 10:47:29 GMT
I started the Clone Wars GC large map and when you build the Phase 2 unit filter on a planet, you lose the ability to create units at the end of row. It because you get both phase 1 and phase 2 choices for each infantry. To fix this you should remove the phase 1 choices for each unit, since there is no reason to make any phase 1 unit after Phase 2 are available. After all they are the same price.
Also Cody can be produce multiple times since the icon for Cody does not disappear after you make him.
|
|
|
Post by Admin on Sept 21, 2020 11:00:23 GMT
The Clone Wars GC will change at 100%. The most similar thing to the future GC will be the first part from the Insurrection GC. But people have not understood how the addition from new factions is a bullshit where the scripts do run and by this reason the mechanics are worse.
|
|
|
Post by OhNoesBunnies! on Sept 26, 2020 1:48:12 GMT
Hello!
I've been with your Mod since FoC originally came out way back when, and I love the progress you've made. However, I've run into a bug that I tried to discuss with you on the Steam forums.
I know English isn't your first language so I'll be as plain as possible!
In the Grand Campaign (the one with the scripted missions), the mission to take Yavin 4 from the Rebel Alliance is bugged for myself and many others. Luke Skywalker, though seemingly balanced in Skirmish and other campaigns, is indestructible on this mission. He cannot be defeated by conventional means, and even the Death Star superlaser can't harm (or target him anymore). I'm very certain this is a bug!
In regular skirmish and other campaigns, he's easy peasy to take out. This same bug occurs often with another Rebel hero in the Tantive IV (the modified blockade runner).
On what I feel is another bug, many ships summoned in GC in space come in with their nose pointed towards the center of the map. This causes a lot of problems I feel could be fixed by returning the spawning of ships back to the way it is in vanilla!
Thanks for your time in reading and responding to this.
|
|
|
Post by Admin on Sept 26, 2020 8:14:34 GMT
I do not like the Steam forums because I can not save anything. Here I can save your messages for future improves if it is neccesary. It is not as you say. It is not the same say how Luke is indestructible than say how you can not destroy him at some conditions and probably you can not destroy any heroe in the same condition. By the moment, I do not know a solution. Really it does not cause any problem, just how you can lose your ships because your navigators calculate badly the jump. It is one of the things which it can be considered as known issues and it can not be solved. Somebody, I do not know if he was you told because I had changed the spawn fleet way. Very simple. The old way crashed the game. This way is very stable and it does not crash the game. Just it. Vanilla way is a shit. The FOC Alliance has a big difference which many of you do not end from understand. Each faction in the the vanilla game has 15 space units more or less. In ground a similar count. In the FOC Alliance there are more of 100 in space and a similar number in ground. Things can not work as in the Vanilla game. Just it.
|
|
|
Post by ewillian on Oct 4, 2020 12:56:34 GMT
In Rebel campain, impossible to save the Kessel Prisonners. After shuttles been shot, impossible to rescue with the hero.
|
|
|
Post by Admin on Oct 4, 2020 14:24:28 GMT
Give me a savegame and I will show how complete it.
|
|
|
Post by jeikob696 on Oct 28, 2020 18:20:46 GMT
Kind. My problem with the mod is that after an hour the game freezes and nothing helps to close it, only logging out of the computer. The game with the mod is on an ssd disk (smart disk, bought for games). And then the game just starts to lag.
|
|
|
Post by Alex on Nov 11, 2020 17:46:19 GMT
Hey love the new update and the changes but i seem to have the same bug i have told you about some time ago, the AI does not build starbases or ground structures in GC Insurection
|
|
|
Post by Admin on Nov 11, 2020 21:36:31 GMT
It should not happen. Reinstall the mod.
|
|
|
Post by Alex on Nov 11, 2020 21:54:37 GMT
ok will do
|
|