Post by Admin on Feb 17, 2020 8:30:32 GMT
You should run the game without crashes after battle and very well. Some of lag in galactic mode is possible because it can not be avoided (old game) but in battles should run perfect with these configurations. My best recomendation is enter your nvidia control panel and create a customized setting for the game (select the folder from the StarWarsG.exe) were you would set the options as this:
Image Sharpening: Off
AA muliple fotogram control: Deactivated
Antialising: 2x
Antialising FXAA: Deactivated
Antialising mode: Improve the Application Configuration
Antialising gamma: Activated
Antialising Transparency: Deactivated
CUDA - GPU: All
Shader Cache: Activated
Anisotropic Filter: 4x
Texture Quality: High Quality
Texture Filter- LOD: Led
Texture Filter-Anisotropic optimization: Deactivated
Texture Filter-Trilinear optimization: Deactivated
Preprocessed Frames: 1
GPU OpenGL: Automatic Selection
Low Lactency mode: Deactivated
Power control mode: Optimal consume
Ambient Oclustion: Incompatible with this Application
Linked Optimization: Automatic
Vertical Sincronization: Fast
Triple buffer: Activated
This settings should work without problems. The name from some options will be easily a bit different because my control panel is in spanish and I have made a translation thinking how they would look in english. In other language, it will be similar in translation.
For a better view, I would use these others in combination with the tool reshade and the filters from it named AdaptiveSharpen,BloomAndLensFlares,LumaSharpen,MXAO,SMAA.
Image Sharpening: Off
AA muliple fotogram control: Deactivated
Antialising: Controlled by the Application
Antialising FXAA: Deactivated
Antialising mode: Controlled by the Application
Antialising gamma: Activated
Antialising Transparency: Deactivated
CUDA - GPU: All
Shader Cache: Activated
Anisotropic Filter: Controlled by the Application
Texture Quality: High Quality
Texture Filter- LOD: Led
Texture Filter-Anisotropic optimization: Deactivated
Texture Filter-Trilinear optimization: Deactivated
Preprocessed Frames: 1
GPU OpenGL: Automatic Selection
Low Lactency mode: Deactivated
Power control mode: Optimal consume
Ambient Oclustion: Incompatible with this Application
Linked Optimization: Automatic
Vertical Sincronization: Fast
Triple buffer: Activated
This is my configuration file from Reshade.
Image Sharpening: Off
AA muliple fotogram control: Deactivated
Antialising: 2x
Antialising FXAA: Deactivated
Antialising mode: Improve the Application Configuration
Antialising gamma: Activated
Antialising Transparency: Deactivated
CUDA - GPU: All
Shader Cache: Activated
Anisotropic Filter: 4x
Texture Quality: High Quality
Texture Filter- LOD: Led
Texture Filter-Anisotropic optimization: Deactivated
Texture Filter-Trilinear optimization: Deactivated
Preprocessed Frames: 1
GPU OpenGL: Automatic Selection
Low Lactency mode: Deactivated
Power control mode: Optimal consume
Ambient Oclustion: Incompatible with this Application
Linked Optimization: Automatic
Vertical Sincronization: Fast
Triple buffer: Activated
This settings should work without problems. The name from some options will be easily a bit different because my control panel is in spanish and I have made a translation thinking how they would look in english. In other language, it will be similar in translation.
For a better view, I would use these others in combination with the tool reshade and the filters from it named AdaptiveSharpen,BloomAndLensFlares,LumaSharpen,MXAO,SMAA.
Image Sharpening: Off
AA muliple fotogram control: Deactivated
Antialising: Controlled by the Application
Antialising FXAA: Deactivated
Antialising mode: Controlled by the Application
Antialising gamma: Activated
Antialising Transparency: Deactivated
CUDA - GPU: All
Shader Cache: Activated
Anisotropic Filter: Controlled by the Application
Texture Quality: High Quality
Texture Filter- LOD: Led
Texture Filter-Anisotropic optimization: Deactivated
Texture Filter-Trilinear optimization: Deactivated
Preprocessed Frames: 1
GPU OpenGL: Automatic Selection
Low Lactency mode: Deactivated
Power control mode: Optimal consume
Ambient Oclustion: Incompatible with this Application
Linked Optimization: Automatic
Vertical Sincronization: Fast
Triple buffer: Activated
This is my configuration file from Reshade.
PreprocessorDefinitions=
Techniques=AdaptiveSharpen,BloomAndLensFlares,LumaSharpen,MXAO,SMAA
TechniqueSorting=AdaptiveSharpen,BloomAndLensFlares,LumaSharpen,MXAO,Vibrance,SMAA,AdaptiveFog,AdvancedCRT,After,AmbientLight,ASCII,AspectRatioPS,Before,Border,CA,Cartoon,Chromakey,ChromaticAberration,CinematicDOF,Clarity,ColorMatrix,Colourfulness,Crosshair,Curves,Daltonize,Deband,Depth3D,DepthHaze,DisplayDepth,DPX,Emphasize,EyeAdaption,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,FXAA,GaussianBlur,GlitchB,GP65CJ042DOF,HDR,HighPassSharp,HQ4X,HSLShift,KNearestNeighbors,Layer,LeiFx_Tech,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LUT,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiLUT,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,PPFXBloom,PPFX_Godrays,PPFXSSDO,ReflectiveBumpmapping,RingDOF,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vignette
[AdaptiveSharpen.fx]
curveslope=0.500000
curve_height=1.000000
D_compr_high=0.500000
D_compr_low=0.250000
D_overshoot=0.009000
L_compr_high=0.334000
L_compr_low=0.167000
L_overshoot=0.003000
pm_p=0.700000
scale_cs=0.056000
scale_lim=0.100000
[Bloom.fx]
bAnamFlareEnable=0
bChapFlareEnable=0
bGodrayEnable=0
bLensdirtEnable=0
bLenzEnable=0
fAnamFlareAmount=14.500000
fAnamFlareColor=0.012000,0.313000,0.588000
fAnamFlareCurve=1.200000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fBloomAmount=0.800000
fBloomSaturation=0.800000
fBloomThreshold=0.800000
fBloomTint=0.700000,0.800000,1.000000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareDispersal=0.250000
fChapFlareIntensity=100.000000
fChapFlareSize=0.450000
fChapFlareTreshold=0.900000
fFlareBlur=200.000000
fFlareIntensity=2.070000
fFlareLuminance=0.095000
fFlareTint=0.137000,0.216000,1.000000
fGodrayDecay=0.990000
fGodrayDensity=1.000000
fGodrayExposure=1.000000
fGodrayThreshold=0.900000
fGodrayWeight=1.250000
fLensdirtIntensity=0.400000
fLensdirtSaturation=2.000000
fLensdirtTint=1.000000,1.000000,1.000000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
iBloomMixmode=3
iChapFlareCount=15
iGodraySamples=128
iLensdirtMixmode=1
[Clarity.fx]
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityBlendMode=2
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.000000
ClarityOffset=2.000000
ClarityRadius=3
ClarityStrength=0.400000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[Colourfulness.fx]
backbuffer_bits=8.000000
colourfulness=0.400000
col_noise=1
enable_dither=0
lim_luma=0.700000
[FakeHDR.fx]
HDRPower=1.199995
radius1=0.772000
radius2=0.803000
[FakeMotionBlur.fx]
mbRecall=0.400000
mbSoftness=1.000000
[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.035000
sharp_strength=0.650000
show_sharpen=0
[MXAO.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.273000
MXAO_FADE_DEPTH_START=0.278000
MXAO_GAMMA=1.000000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=3
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SSAO_AMOUNT=1.000000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
EdgeDetectionThreshold=0.050000
EdgeDetectionType=2
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[Technicolor2.fx]
Brightness=1.000000
ColorStrength=0.200000,0.200000,0.200000
Saturation=0.550000
Strength=0.600000
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000