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Post by Admin on Mar 16, 2020 12:48:11 GMT
These small stations are deployed by the Botajef spawned by the Starbases Level 4 & 5. Now I have added Anti Fighter turrets with movement to both. It will be more useful. I am improving other things as the Good/Weak information. Even I have been thinking some different but..........too work and lack of space for new icons made me continue with the normal system.
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Post by Admin on Apr 25, 2020 9:14:10 GMT
Some of progress here. I have not been writting too much in any place but......I have made a lot of things. Not only from EAW because I have been converting models for the Close Combat Bloody First. But for the EAW, this week and before, I have been making mostly improves from textures and part from this work is inside the planets, I have been editing all them and testing a lot of new things searching what I liked more. First I started with the big planets, yes it looks as a sphere but it is a bit orbital planet, a old idea improved with better textures and a better glow. I find it good because it gives the sense from be in front of a planet, very close. Finally I added the Vigil. Even if it is a transport, its role is a gunship because it has several Anti-Fighter turrets. This is another modular ship and probably you will see more variants. The Resistance will have a group of ships similar in number to the First Order. I have been thinking and I will not add the Xyston Destroyer as one thing from the Sith because I do not like the idea about how the Emperor was showed. It was not a bad idea but JJ made it stupid. I will make changes in it. But I will add it in time as a special unit, it is not difficult, it is not more than a bigger ISD with a gun inside the hangar and if you checked the additions from the ISD inside my mod, you will see how I added things which you can find in the Xyston as new turrets in the front. This type of turrets can be seen in the advanced desings or some heroes. The other fighters from the Resistance, Y-Wing, A-Wing and B-Wing will arrive sooner or later as the other models created, everything are in progress. Another thing improved is the skirmiss mode. It was too easy and perhaps some people liked it but at the end, it was too easy, with three difficult levels, it needed a boost. Now the AI is a lot more agressive and it builds more things. Skirmiss mode is a fast thing, it is not a game where you can sit and wait, it is a game where you must attack very hard. Another addition is the YT-2000. This model was made by Major A Payne following the original design in the Xwing Alliance and with its textures. It is part of the new Trade Station as one of its defense units added in battles. I have improved a lot more of textures, some nebulae, I have added bump maps inside the planets but this will take some of test and several tries to get the perfection. Several of the things worked lately are pure research about how improve things. Edit and try inside the game and again. It has been the main work lately. About multiplayer, the Galactic Conquest multiplayer always was a trouble because it does not accept scripts and the filters used building units, one feature indispensable, they do not run. By this reason, it needed another way. I am taking in consideration the creation from a mod only for multiplayer. The other option is improve it inside the mod but it can be difficult or long. I must study it when I find some of time. At the end, there are a lot of things in progress, many new units and some improves inside the game.
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Post by Admin on May 7, 2020 8:39:30 GMT
Few time ago I said how I would be making a special multiplayer mod. In a first the idea was to create a alternative complete mod. But now I believe how it would be enough if I add an alternative XML code inside the main mod. When I add it, I will add complete instructions about how to use it. In the multiplayer option there will not be singleplayer galactic conquest because it is incompatible. But you will be able re-active it easily.
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Post by Admin on May 15, 2020 9:01:31 GMT
Lately I have been updating some textures. By example the R5AX. Another good update is the fighters/bomber balance. Now there are more differences between type and they can survive better against ships or other weaker fighters. The bombers by example are bad against other fighters. A-Wing and TIE Interceptors are better against weaker fighters and bombers but they are not so good against units with better armor. More advanced fighters will be the much powerful against other fighters. Heroes with small ships are now fighter killers and they can survive a lot more against enemy weapons. These were some important changes finished in the mod after study them slowly. I can not make these changes without test several things in game by myself. Other small improves are the size from the fighters laser, some turrets with movement in units as the ARC-170 and shadows in all the space fighters from the republic. I want add shadows in all the fighters from the mod but it is a change which it goes to take some of time. About additions, the Onager will be soon added.
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Post by Admin on May 15, 2020 14:02:21 GMT
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Post by Admin on Jun 7, 2020 8:31:49 GMT
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Post by Admin on Jun 7, 2020 9:30:08 GMT
Lately I am working in this. It is a Mon Calamari Corvette and I will use it with the Resistance. It will not look exactly as this image, similar, the original model was too high poly and my model must be more textures than model if we want it running inside the game. This is the work made by me and under development.
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Post by Admin on Jun 8, 2020 13:21:12 GMT
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Slice
New Member
Posts: 12
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Post by Slice on Jun 8, 2020 17:03:02 GMT
Will the Resistance and First Order Subfactions be optional? I found it’s rather boring and strange that the Endgame Rebel Fleets mostly consist of Raddus Cruisers. Or that I have to fight of a new Supremacy every other week
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Post by Admin on Jun 8, 2020 19:11:25 GMT
Yes, it will be blocked in time when I do a GC with only these units.
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Post by Guest on Jun 8, 2020 22:13:57 GMT
Yes, it will be blocked in time when I do a GC with only these units. I hope you do both options and have them able to be locked or unlocked. I like seeing and having fleets of units from both the EU and Disney Canon.
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Post by Admin on Jun 8, 2020 22:27:44 GMT
If I block them in some GCs, it will not be unblocked. But they will be present in GCs as the Total War.
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Post by Guest on Jun 9, 2020 0:06:45 GMT
If I block them in some GCs, it will not be unblocked. But they will be present in GCs as the Total War. So what about GCs like Empire at War, Rebellion, and Rebellion Insurrection? I like playing those because of the All Planet options and the research unit abilities. Will they be blocked there or not?
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Post by Admin on Jun 9, 2020 9:16:59 GMT
I have not an answer for it yet. But let me tell you one point, what say Slice is more important than what say a "guest". Why? because I take more in consideration the opinions from people which they have made donations to my web site and they helped me in some way. Stay tuned, help me in some way, be friendly and probably I will take in consideration your opinions. But you can start by to get a real nickname in the forum.
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Post by Admin on Jun 9, 2020 10:42:53 GMT
The MC20 model is ready, now it needs all the other stuff from a model inside a the mod.
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