hello! i absolutely am in love with this mod ever since i started playing it again a few days ago.
but i have an annoying problem, is there any way you can make it so corvettes will target fighters/bombers before anything else? i was playing the republic against the sith in a skirmish and the corvettes wouldn't shoot at the fighters around them unless i micro managed and targeted every squadron myself. and after the AI spammed enough lucerhulks the game started lagging.
also, i have been wanting to do some skirmish role playing with my friend, and if we had a variety of unarmed freighters, we could set up a pirate attack on a convoy of traders. if you where to implement this you could make it so one of the capturable satellites could build a supply depot, which would allow you to build armed/unarmed freighters. just suggestions. and aside from my corvette problem i think this mod is perfect the way it is. thanks for making it, im so glad i revisited it.
For the Republic Heavy Construction Ship Maybe code in a defense oriented station like a golan predecessor with emphasis on Ion weapons to work alongside the golan platforms that focus on turbolaser barrages, maybe model it on the defensive satellites seen in Star Wars the old republic space missions, specifically the ones seen in missions that involve attacking space stations like the cartel listening post mission on The with side
I think that replacing the Venator with the Providence class for the Rebels would be a good idea. First of all it would fit better with the rebels using old separatist ships and with less fighters it would provoke the player to use more individually produced fighters/bombers. You could also use a Providence and a Recrusent destroyer to make Rebel One if lost in combat
Oh, I'd love to see Doomgiver in EAW, cuz ship design is so coooool. Though I'm not sure of there is any reason for it? I mean that was just heavy cruiser with drop pods. And not sure what abilities thst ship could have. Nevertheless still I'd love to see that ship for Empire. Xyston? I'd assume that would be another Onager or Mandator like ship? Sure why not xD But for what faction that ship should be given?
hey can u add the final Order Fleet consisting of 6 to 8 startdestroyers with death star weapons for 300000 credits for the empire at tech 5 and the red helmet generals and the red stormtroopers and the saber gaurd with the red capes
nelsonbr74: Hello ADM, im Nelson from Brazil and the mod Alliance is the best mods ever. when I'm playing in combat mode in space I put my ships into combat and simply the game closes quickly, windows displays an error window and I have to open the game again. Help
Mar 8, 2020 18:22:25 GMT
Admin: This is not the place where you can ask help.
Mar 15, 2020 0:50:38 GMT